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Gaming • Re: GZDoom DOOM Engine Source Port on the Raspberry Pi 4 Computer

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This is what I can accomplish in OpenGLES. It definitely is not slouch. That is an example of every feature maxxed out other than MSAA which is only X2. Multi-sampling really begins taxing performance on the this GPU. Those ground reflections also create a noticeable drop in performance but the frame rate is still pleasant and higher than what the stock game ran at on my 486 with a shrunken window back in the early 90s. Lol There is even a Lens Flare effect which is noticeable in the last picture but I usually play with that disabled as it is overkill and taxes performance as well unnecessarily. All Sprites are full 3D models via mods I am using. That is an impressive rendering load being handled and frame rate is flawless when floor reflections are turned off and smooth. You can leave everything else on at maximum other than MSAA and speed run the game without skipping a beat. This is the Pi 5 GPU chugging out some decently hardcore graphics workloads even despite the limitations of the OpenGLES API.
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Statistics: Posted by graphicw — Sun May 05, 2024 6:34 am



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